Review the complete walking drawings, including both opposite-foot contacts, passing legs and body movement. Pause or use quarter speed to inspect each pose. Uses the live game renderer for every fighter, robot, drone and boss. Relative game sizes uses one shared zoom for humans, dogs, drones and bosses; equal-size detail view enlarges smaller robots for inspection. The crosshair marks the fixed body anchor: idle poses should stay planted. Fighting stance, weapons, attacks, jumps, hurt and falls are available below.
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