# Animal material atlas Generated with built-in imagegen. Original: `animal-atlas.png`. Runtime: `animal-atlas.webp`, resized to 512 × 512 and encoded at WebP quality 88 (53,212 bytes). Create a square game-ready albedo texture atlas with EXACTLY 2 columns and 2 rows, four equal square tiles, no borders, no gaps, no labels or text. Each tile fills its quadrant edge to edge. TOP LEFT: soft dusty pink pig skin with very fine bristles, subtle pores and natural gentle mottling, no face or body parts. TOP RIGHT: white Holstein cow short fur with several large irregular black patches, soft fine hair detail, no face or body parts. BOTTOM LEFT: creamy white chicken plumage, layered small feather detail, flat texture, no face or body parts. BOTTOM RIGHT: warm caramel tan short fur/leather, very subtle natural variation, suitable for cow muzzle and hooves, no face or body parts. Style: tactile but restrained voxel-game textures, natural material detail that looks good on simple Minecraft-like cuboid animals, slightly stylized, not cartoon outlines. Orthographic flat evenly lit diffuse surfaces, no highlights, no cast shadows, no perspective, no objects, no frame. These are material swatches for mapping to 3D boxes, not pictures of animals. Cohesive palette, detailed yet readable at small size.